![]() So we spent most of this year adding features and content to address this. Fans of this genre expected a lot more complexity and depth of content than existed in the game at that time. However, it soon became clear that we needed to add more depth to the game to keep people engaged over the longer term. We built a passionate following on Discord and early stats were strong – by both Space Ape and Supercell standards. Players felt that this brought something new to the brand and met the incredibly high standards set by our friends at Supercell. So it was great to see the community respond so favourably. ![]() This was an important first step since it was not obvious that we would be able to match the expectations of the art and UX of some of the most beloved and performant games in the world. From that, we learned that it resonated really well with the core Supercell community. The first was in Canada around a year ago when we gauged the community’s appetite for the game with a very thin vertical slice of gameplay. We have had two soft launches of Frontlines. Meanwhile, other games on our slate were showing a lot more promise and so, with finite resources at our disposal, the team made the call to stop work on Frontlines and help the rest of the studio. Talk me through the reasons for the game’s closure, and how you came to the decision.ĭespite two big soft launches in a year we were not seeing the long-term engagement to justify a global launch. Players can transfer their gem purchases to spend in other live Space Ape games by contacting support through the game’s menus.Īhead of the announcement we took the chance to ask Hade a few more questions about Frontlines over email read on for his full and frank thoughts on ending development of the game, what the Frontlines team have learned from the experience and some bonus insights into the origins of the title. From December 1st, players will be able to claim the Premium Beach Pass for free, which will include some unreleased troops, and then on January 16th 2023 the game’s servers will be turned off. In-game purchases are being switched off today, and tomorrow, November 29th, the game will be de-listed from Google Play, App Store and TestFlight. ![]() Supercell IP collab Frontlines is riding into the sunset after over 1.3m installs. It is now down to under ten, and those staff will move onto other projects at the studio. Space Ape’s other two forthcoming games, a music title and a casual puzzler, “are extremely high potential and are much simpler to iterate, and we have the bandwidth to launch two games but not three right now,” he added.Īt its peak, there were 30 people working on Boom Beach: Frontlines at Space Ape. Other games in development at Space Ape were “showing a lot more promise”, he told us, and “with finite resources at our disposal, the team made the call to stop work on Frontlines and help the rest of the studio”. Space Ape boss Simon Hade told us in a frank email Q&A that Space Ape was “not seeing the long-term engagement to justify a global launch.” Frontlines hit 1.3m downloads over the summer as part of an expanded soft launch, but ultimately didn’t make the grade. The arena battler is set in Supercell’s Boom Beach universe, and had been in development for four years. Boom Beach: Frontlines is shutting down after a year in soft launch.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |